mirror of
https://github.com/axiomatic-systems/Bento4.git
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276 lines
7.9 KiB
C++
276 lines
7.9 KiB
C++
/*****************************************************************
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| AP4 - Arrays
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| Copyright 2002-2008 Axiomatic Systems, LLC
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| This file is part of Bento4/AP4 (MP4 Atom Processing Library).
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| Unless you have obtained Bento4 under a difference license,
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| this version of Bento4 is Bento4|GPL.
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| Bento4|GPL is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2, or (at your option)
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| any later version.
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| Bento4|GPL is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU General Public License for more details.
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| You should have received a copy of the GNU General Public License
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| along with Bento4|GPL; see the file COPYING. If not, write to the
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| Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA
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| 02111-1307, USA.
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****************************************************************/
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/**
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* @file
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* @brief Arrays
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*/
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#ifndef _AP4_ARRAY_H_
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#define _AP4_ARRAY_H_
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/*----------------------------------------------------------------------
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| includes
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+---------------------------------------------------------------------*/
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#include "Ap4Config.h"
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#if defined(APT_CONFIG_HAVE_NEW_H)
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#include <new>
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#endif
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#include "Ap4Types.h"
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#include "Ap4Results.h"
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/*----------------------------------------------------------------------
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| constants
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+---------------------------------------------------------------------*/
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const int AP4_ARRAY_INITIAL_COUNT = 64;
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/*----------------------------------------------------------------------
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| AP4_Array
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+---------------------------------------------------------------------*/
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template <typename T>
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class AP4_Array
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{
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public:
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// methods
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AP4_Array(): m_AllocatedCount(0), m_ItemCount(0), m_Items(0) {}
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AP4_Array(const T* items, AP4_Size count);
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AP4_Array<T>(const AP4_Array<T>& copy);
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AP4_Array<T>& operator=(const AP4_Array<T>& copy);
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virtual ~AP4_Array();
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AP4_Cardinal ItemCount() const { return m_ItemCount; }
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AP4_Result Append(const T& item);
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AP4_Result RemoveLast();
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T& operator[](unsigned long idx) { return m_Items[idx]; }
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const T& operator[](unsigned long idx) const { return m_Items[idx]; }
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AP4_Result Clear();
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AP4_Result EnsureCapacity(AP4_Cardinal count);
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AP4_Result SetItemCount(AP4_Cardinal item_count);
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protected:
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// members
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AP4_Cardinal m_AllocatedCount;
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AP4_Cardinal m_ItemCount;
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T* m_Items;
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};
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/*----------------------------------------------------------------------
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| AP4_Array<T>::AP4_Array<T>
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+---------------------------------------------------------------------*/
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template <typename T>
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AP4_Array<T>::AP4_Array(const T* items, AP4_Size count) :
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m_AllocatedCount(count),
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m_ItemCount(count),
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m_Items((T*)::operator new(count*sizeof(T)))
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{
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for (unsigned int i=0; i<count; i++) {
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new ((void*)&m_Items[i]) T(items[i]);
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}
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}
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/*----------------------------------------------------------------------
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| AP4_Array<T>::AP4_Array<T>
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+---------------------------------------------------------------------*/
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template <typename T>
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inline
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AP4_Array<T>::AP4_Array(const AP4_Array<T>& copy) :
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m_AllocatedCount(0),
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m_ItemCount(0),
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m_Items(0)
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{
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EnsureCapacity(copy.ItemCount());
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for (unsigned int i=0; i<copy.m_ItemCount; i++) {
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new ((void*)&m_Items[i]) T(copy.m_Items[i]);
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}
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m_ItemCount = copy.m_ItemCount;
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}
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/*----------------------------------------------------------------------
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| AP4_Array<T>::~AP4_Array<T>
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+---------------------------------------------------------------------*/
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template <typename T>
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AP4_Array<T>::~AP4_Array()
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{
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Clear();
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::operator delete((void*)m_Items);
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}
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/*----------------------------------------------------------------------
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| AP4_Array<T>::operator=
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+---------------------------------------------------------------------*/
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template <typename T>
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AP4_Array<T>&
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AP4_Array<T>::operator=(const AP4_Array<T>& copy)
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{
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// do nothing if we're assigning to ourselves
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if (this == ©) return *this;
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// destroy all elements
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Clear();
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// copy all elements from the other object
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EnsureCapacity(copy.ItemCount());
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m_ItemCount = copy.m_ItemCount;
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for (unsigned int i=0; i<copy.m_ItemCount; i++) {
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new ((void*)&m_Items[i]) T(copy.m_Items[i]);
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}
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return *this;
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}
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/*----------------------------------------------------------------------
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| NPT_Array<T>::Clear
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+---------------------------------------------------------------------*/
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template <typename T>
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AP4_Result
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AP4_Array<T>::Clear()
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{
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// destroy all items
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for (AP4_Ordinal i=0; i<m_ItemCount; i++) {
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m_Items[i].~T();
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}
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m_ItemCount = 0;
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return AP4_SUCCESS;
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}
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/*----------------------------------------------------------------------
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| AP4_Array<T>::EnsureCapacity
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+---------------------------------------------------------------------*/
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template <typename T>
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AP4_Result
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AP4_Array<T>::EnsureCapacity(AP4_Cardinal count)
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{
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// check if we already have enough
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if (count <= m_AllocatedCount) return AP4_SUCCESS;
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// (re)allocate the items
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T* new_items = (T*) ::operator new (count*sizeof(T));
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if (new_items == NULL) {
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return AP4_ERROR_OUT_OF_MEMORY;
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}
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if (m_ItemCount && m_Items) {
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for (unsigned int i=0; i<m_ItemCount; i++) {
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new ((void*)&new_items[i]) T(m_Items[i]);
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m_Items[i].~T();
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}
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::operator delete((void*)m_Items);
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}
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m_Items = new_items;
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m_AllocatedCount = count;
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return AP4_SUCCESS;
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}
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/*----------------------------------------------------------------------
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| AP4_Array<T>::SetItemCount
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+---------------------------------------------------------------------*/
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template <typename T>
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AP4_Result
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AP4_Array<T>::SetItemCount(AP4_Cardinal item_count)
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{
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// shortcut
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if (item_count == m_ItemCount) return AP4_SUCCESS;
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// check for a reduction in the number of items
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if (item_count < m_ItemCount) {
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// destruct the items that are no longer needed
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for (unsigned int i=item_count; i<m_ItemCount; i++) {
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m_Items[i].~T();
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}
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m_ItemCount = item_count;
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return AP4_SUCCESS;
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}
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// grow the list
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AP4_Result result = EnsureCapacity(item_count);
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if (AP4_FAILED(result)) return result;
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// construct the new items
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for (unsigned int i=m_ItemCount; i<item_count; i++) {
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new ((void*)&m_Items[i]) T();
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}
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m_ItemCount = item_count;
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return AP4_SUCCESS;
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}
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/*----------------------------------------------------------------------
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| AP4_Array<T>::RemoveLast
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+---------------------------------------------------------------------*/
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template <typename T>
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AP4_Result
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AP4_Array<T>::RemoveLast()
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{
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if (m_ItemCount) {
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m_Items[--m_ItemCount].~T();
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return AP4_SUCCESS;
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} else {
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return AP4_ERROR_OUT_OF_RANGE;
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}
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}
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/*----------------------------------------------------------------------
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| AP4_Array<T>::Append
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+---------------------------------------------------------------------*/
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template <typename T>
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AP4_Result
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AP4_Array<T>::Append(const T& item)
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{
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// ensure that we have enough space
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if (m_AllocatedCount < m_ItemCount+1) {
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// try double the size, with a minimum
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AP4_Cardinal new_count = m_AllocatedCount?2*m_AllocatedCount:AP4_ARRAY_INITIAL_COUNT;
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// if that's still not enough, just ask for what we need
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if (new_count < m_ItemCount+1) new_count = m_ItemCount+1;
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// reserve the space
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AP4_Result result = EnsureCapacity(new_count);
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if (result != AP4_SUCCESS) return result;
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}
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// store the item
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new ((void*)&m_Items[m_ItemCount++]) T(item);
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return AP4_SUCCESS;
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}
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#endif // _AP4_ARRAY_H_
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