Files
Bento4/Source/C++/Core/Ap4ByteStream.cpp
bok c914eb982f Added support for sgpd and sbgp atoms
Added support for fragmenting already-fragmented MP4 files
Updated mp4-dash.py to output Silverlight-friendly manifests by default
2014-11-14 19:22:54 +00:00

993 lines
29 KiB
C++

/*****************************************************************
|
| AP4 - Byte Stream support
|
| Copyright 2002-2008 Axiomatic Systems, LLC
|
|
| This file is part of Bento4/AP4 (MP4 Atom Processing Library).
|
| Unless you have obtained Bento4 under a difference license,
| this version of Bento4 is Bento4|GPL.
| Bento4|GPL is free software; you can redistribute it and/or modify
| it under the terms of the GNU General Public License as published by
| the Free Software Foundation; either version 2, or (at your option)
| any later version.
|
| Bento4|GPL is distributed in the hope that it will be useful,
| but WITHOUT ANY WARRANTY; without even the implied warranty of
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
| GNU General Public License for more details.
|
| You should have received a copy of the GNU General Public License
| along with Bento4|GPL; see the file COPYING. If not, write to the
| Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA
| 02111-1307, USA.
|
****************************************************************/
/*----------------------------------------------------------------------
| includes
+---------------------------------------------------------------------*/
#include "Ap4ByteStream.h"
#include "Ap4Utils.h"
#include "Ap4Debug.h"
#include "Ap4String.h"
/*----------------------------------------------------------------------
| constants
+---------------------------------------------------------------------*/
const int AP4_BYTE_STREAM_COPY_BUFFER_SIZE = 65536;
const int AP4_MEMORY_BYTE_STREAM_MAX_SIZE = 0x4000000; // 64 megs
/*----------------------------------------------------------------------
| AP4_ByteStream::Read
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::Read(void* buffer, AP4_Size bytes_to_read)
{
// shortcut
if (bytes_to_read == 0) return AP4_SUCCESS;
// read until failure
AP4_Size bytes_read;
while (bytes_to_read) {
AP4_Result result = ReadPartial(buffer, bytes_to_read, bytes_read);
if (AP4_FAILED(result)) return result;
if (bytes_read == 0) return AP4_ERROR_INTERNAL;
AP4_ASSERT(bytes_read <= bytes_to_read);
bytes_to_read -= bytes_read;
buffer = (void*)(((AP4_Byte*)buffer)+bytes_read);
}
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_Stream::Write
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::Write(const void* buffer, AP4_Size bytes_to_write)
{
// shortcut
if (bytes_to_write == 0) return AP4_SUCCESS;
// write until failure
AP4_Size bytes_written;
while (bytes_to_write) {
AP4_Result result = WritePartial(buffer, bytes_to_write, bytes_written);
if (AP4_FAILED(result)) return result;
if (bytes_written == 0) return AP4_ERROR_INTERNAL;
AP4_ASSERT(bytes_written <= bytes_to_write);
bytes_to_write -= bytes_written;
buffer = (const void*)(((const AP4_Byte*)buffer)+bytes_written);
}
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::WriteString
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::WriteString(const char* buffer)
{
if (buffer == NULL) return AP4_SUCCESS;
AP4_Size string_length = static_cast<AP4_Size>(strlen(buffer));
if (string_length == 0) return AP4_SUCCESS;
// write the string
return Write((const void*)buffer, string_length);
}
/*----------------------------------------------------------------------
| AP4_ByteStream::WriteDouble
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::WriteDouble(double value)
{
unsigned char buffer[8];
// convert value to bytes
AP4_BytesFromDoubleBE(buffer, value);
// write bytes to the stream
return Write((void*)buffer, 8);
}
/*----------------------------------------------------------------------
| AP4_ByteStream::WriteUI64
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::WriteUI64(AP4_UI64 value)
{
unsigned char buffer[8];
// convert value to bytes
AP4_BytesFromUInt64BE(buffer, value);
// write bytes to the stream
return Write((void*)buffer, 8);
}
/*----------------------------------------------------------------------
| AP4_ByteStream::WriteUI32
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::WriteUI32(AP4_UI32 value)
{
unsigned char buffer[4];
// convert value to bytes
AP4_BytesFromUInt32BE(buffer, value);
// write bytes to the stream
return Write((void*)buffer, 4);
}
/*----------------------------------------------------------------------
| AP4_ByteStream::WriteUI24
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::WriteUI24(AP4_UI32 value)
{
unsigned char buffer[3];
// convert value to bytes
AP4_BytesFromUInt24BE(buffer, value);
// write bytes to the stream
return Write((void*)buffer, 3);
}
/*----------------------------------------------------------------------
| AP4_ByteStream::WriteUI16
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::WriteUI16(AP4_UI16 value)
{
unsigned char buffer[2];
// convert value to bytes
AP4_BytesFromUInt16BE(buffer, value);
// write bytes to the stream
return Write((void*)buffer, 2);
}
/*----------------------------------------------------------------------
| AP4_ByteStream::WriteUI08
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::WriteUI08(AP4_UI08 value)
{
return Write((void*)&value, 1);
}
/*----------------------------------------------------------------------
| AP4_ByteStream::ReadUI64
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::ReadUI64(AP4_UI64& value)
{
unsigned char buffer[8];
// read bytes from the stream
AP4_Result result;
result = Read((void*)buffer, 8);
if (AP4_FAILED(result)) {
value = 0;
return result;
}
// convert bytes to value
value = AP4_BytesToUInt64BE(buffer);
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::ReadDouble
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::ReadDouble(double& value)
{
unsigned char buffer[8];
// read bytes from the stream
AP4_Result result;
result = Read((void*)buffer, 8);
if (AP4_FAILED(result)) {
value = 0;
return result;
}
// convert bytes to value
value = AP4_BytesToDoubleBE(buffer);
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::ReadUI32
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::ReadUI32(AP4_UI32& value)
{
unsigned char buffer[4];
// read bytes from the stream
AP4_Result result;
result = Read((void*)buffer, 4);
if (AP4_FAILED(result)) {
value = 0;
return result;
}
// convert bytes to value
value = AP4_BytesToUInt32BE(buffer);
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::ReadUI24
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::ReadUI24(AP4_UI32& value)
{
unsigned char buffer[3];
// read bytes from the stream
AP4_Result result;
result = Read((void*)buffer, 3);
if (AP4_FAILED(result)) {
value = 0;
return result;
}
// convert bytes to value
value = AP4_BytesToUInt24BE(buffer);
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::ReadUI16
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::ReadUI16(AP4_UI16& value)
{
unsigned char buffer[2];
// read bytes from the stream
AP4_Result result;
result = Read((void*)buffer, 2);
if (AP4_FAILED(result)) {
value = 0;
return result;
}
// convert bytes to value
value = AP4_BytesToUInt16BE(buffer);
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::ReadUI08
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::ReadUI08(AP4_UI08& value)
{
unsigned char buffer[1];
// read bytes from the stream
AP4_Result result;
result = Read((void*)buffer, 1);
if (AP4_FAILED(result)) {
value = 0;
return result;
}
// convert bytes to value
value = buffer[0];
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::ReadString
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::ReadString(char* buffer, AP4_Size size)
{
if (buffer == NULL || size == 0) {
return AP4_ERROR_INVALID_PARAMETERS;
}
AP4_Size bytes_read = 0;
while (bytes_read < size-1) {
AP4_Result result;
result = Read(&buffer[bytes_read], 1);
if (AP4_FAILED(result)) {
buffer[bytes_read] = '\0';
return result;
}
if (buffer[bytes_read] == '\0') {
// end of string
return AP4_SUCCESS;
}
bytes_read++;
}
// the string was not null terminated, terminate it
buffer[size-1] = '\0';
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::ReadNullTerminatedString
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::ReadNullTerminatedString(AP4_String& string)
{
AP4_DataBuffer buffer;
unsigned int size = 0;
AP4_UI08 c = 0;
do {
AP4_Result result = ReadUI08(c);
if (AP4_FAILED(result)) return result;
buffer.SetDataSize(size+1);
buffer.UseData()[size] = c;
++size;
} while (c);
string.Assign((const char*)buffer.GetData(), size);
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_ByteStream::CopyTo
+---------------------------------------------------------------------*/
AP4_Result
AP4_ByteStream::CopyTo(AP4_ByteStream& stream, AP4_LargeSize size)
{
unsigned char buffer[AP4_BYTE_STREAM_COPY_BUFFER_SIZE];
while (size) {
AP4_Size bytes_read;
AP4_Size bytes_to_read;
AP4_Result result;
// decide how much to read
if (size >= sizeof(buffer)) {
bytes_to_read = sizeof(buffer);
} else {
bytes_to_read = (AP4_Size)size;
}
// read up to one buffer full
result = ReadPartial(buffer, bytes_to_read, bytes_read);
if (AP4_FAILED(result)) return result;
// copy to destination
if (bytes_read != 0) {
result = stream.Write(buffer, bytes_read);
if (AP4_FAILED(result)) return result;
}
// update the size
size -= bytes_read;
}
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_SubStream::AP4_SubStream
+---------------------------------------------------------------------*/
AP4_SubStream::AP4_SubStream(AP4_ByteStream& container,
AP4_Position offset,
AP4_LargeSize size) :
m_Container(container),
m_Offset(offset),
m_Size(size),
m_Position(0),
m_ReferenceCount(1)
{
m_Container.AddReference();
}
/*----------------------------------------------------------------------
| AP4_SubStream::~AP4_SubStream
+---------------------------------------------------------------------*/
AP4_SubStream::~AP4_SubStream()
{
m_Container.Release();
}
/*----------------------------------------------------------------------
| AP4_SubStream::ReadPartial
+---------------------------------------------------------------------*/
AP4_Result
AP4_SubStream::ReadPartial(void* buffer,
AP4_Size bytes_to_read,
AP4_Size& bytes_read)
{
// default values
bytes_read = 0;
// shortcut
if (bytes_to_read == 0) {
return AP4_SUCCESS;
}
// clamp to range
if (m_Position+bytes_to_read > m_Size) {
bytes_to_read = (AP4_Size)(m_Size - m_Position);
}
// check for end of substream
if (bytes_to_read == 0) {
return AP4_ERROR_EOS;
}
// seek inside container
AP4_Result result;
result = m_Container.Seek(m_Offset+m_Position);
if (AP4_FAILED(result)) {
return result;
}
// read from the container
result = m_Container.ReadPartial(buffer, bytes_to_read, bytes_read);
if (AP4_SUCCEEDED(result)) {
m_Position += bytes_read;
}
return result;
}
/*----------------------------------------------------------------------
| AP4_SubStream::WritePartial
+---------------------------------------------------------------------*/
AP4_Result
AP4_SubStream::WritePartial(const void* buffer,
AP4_Size bytes_to_write,
AP4_Size& bytes_written)
{
// default values
bytes_written = 0;
// shortcut
if (bytes_to_write == 0) {
return AP4_SUCCESS;
}
// clamp to range
if (m_Position+bytes_to_write > m_Size) {
bytes_to_write = (AP4_Size)(m_Size - m_Position);
}
// check for end of substream
if (bytes_to_write == 0) {
return AP4_ERROR_EOS;
}
// seek inside container
AP4_Result result;
result = m_Container.Seek(m_Offset+m_Position);
if (AP4_FAILED(result)) return result;
// write to container
result = m_Container.WritePartial(buffer, bytes_to_write, bytes_written);
if (AP4_SUCCEEDED(result)) {
m_Position += bytes_written;
}
return result;
}
/*----------------------------------------------------------------------
| AP4_SubStream::Seek
+---------------------------------------------------------------------*/
AP4_Result
AP4_SubStream::Seek(AP4_Position position)
{
if (position == m_Position) return AP4_SUCCESS;
if (position > m_Size) return AP4_FAILURE;
m_Position = position;
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_SubStream::AddReference
+---------------------------------------------------------------------*/
void
AP4_SubStream::AddReference()
{
m_ReferenceCount++;
}
/*----------------------------------------------------------------------
| AP4_SubStream::Release
+---------------------------------------------------------------------*/
void
AP4_SubStream::Release()
{
if (--m_ReferenceCount == 0) {
delete this;
}
}
/*----------------------------------------------------------------------
| AP4_DupStream::AP4_DupStream
+---------------------------------------------------------------------*/
AP4_DupStream::AP4_DupStream(AP4_ByteStream& original_stream) :
m_OriginalStream(original_stream),
m_Position(0),
m_ReferenceCount(1)
{
m_OriginalStream.AddReference();
}
/*----------------------------------------------------------------------
| AP4_DupStream::~AP4_DupStream
+---------------------------------------------------------------------*/
AP4_DupStream::~AP4_DupStream()
{
m_OriginalStream.Release();
}
/*----------------------------------------------------------------------
| AP4_DupStream::ReadPartial
+---------------------------------------------------------------------*/
AP4_Result
AP4_DupStream::ReadPartial(void* buffer,
AP4_Size bytes_to_read,
AP4_Size& bytes_read)
{
// default values
bytes_read = 0;
// shortcut
if (bytes_to_read == 0) {
return AP4_SUCCESS;
}
// seek to the right position in the original stream
m_OriginalStream.Seek(m_Position);
// read
AP4_Result result = m_OriginalStream.ReadPartial(buffer, bytes_to_read, bytes_read);
// adjust our position
if (AP4_SUCCEEDED(result)) {
m_Position += bytes_read;
}
return result;
}
/*----------------------------------------------------------------------
| AP4_DupStream::WritePartial
+---------------------------------------------------------------------*/
AP4_Result
AP4_DupStream::WritePartial(const void* buffer,
AP4_Size bytes_to_write,
AP4_Size& bytes_written)
{
// default values
bytes_written = 0;
// shortcut
if (bytes_to_write == 0) {
return AP4_SUCCESS;
}
// seek to the right position in the original stream
m_OriginalStream.Seek(m_Position);
// read
AP4_Result result = m_OriginalStream.WritePartial(buffer, bytes_to_write, bytes_written);
// adjust our position
if (AP4_SUCCEEDED(result)) {
m_Position += bytes_written;
}
return result;
}
/*----------------------------------------------------------------------
| AP4_DupStream::Seek
+---------------------------------------------------------------------*/
AP4_Result
AP4_DupStream::Seek(AP4_Position position)
{
if (position == m_Position) return AP4_SUCCESS;
AP4_Result result = m_OriginalStream.Seek(position);
if (AP4_SUCCEEDED(result)) {
m_Position = position;
}
return result;
}
/*----------------------------------------------------------------------
| AP4_DupStream::AddReference
+---------------------------------------------------------------------*/
void
AP4_DupStream::AddReference()
{
m_ReferenceCount++;
}
/*----------------------------------------------------------------------
| AP4_DupStream::Release
+---------------------------------------------------------------------*/
void
AP4_DupStream::Release()
{
if (--m_ReferenceCount == 0) {
delete this;
}
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::AP4_MemoryByteStream
+---------------------------------------------------------------------*/
AP4_MemoryByteStream::AP4_MemoryByteStream(AP4_Size size) :
m_BufferIsLocal(true),
m_Position(0),
m_ReferenceCount(1)
{
m_Buffer = new AP4_DataBuffer(size);
AP4_SetMemory(m_Buffer->UseData(), 0, size);
m_Buffer->SetDataSize(size);
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::AP4_MemoryByteStream
+---------------------------------------------------------------------*/
AP4_MemoryByteStream::AP4_MemoryByteStream(const AP4_UI08* buffer, AP4_Size size) :
m_BufferIsLocal(true),
m_Position(0),
m_ReferenceCount(1)
{
m_Buffer = new AP4_DataBuffer(buffer, size);
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::AP4_MemoryByteStream
+---------------------------------------------------------------------*/
AP4_MemoryByteStream::AP4_MemoryByteStream(AP4_DataBuffer& data_buffer) :
m_Buffer(&data_buffer),
m_BufferIsLocal(false),
m_Position(0),
m_ReferenceCount(1)
{
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::AP4_MemoryByteStream
+---------------------------------------------------------------------*/
AP4_MemoryByteStream::AP4_MemoryByteStream(AP4_DataBuffer* data_buffer) :
m_Buffer(data_buffer),
m_BufferIsLocal(true),
m_Position(0),
m_ReferenceCount(1)
{
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::~AP4_MemoryByteStream
+---------------------------------------------------------------------*/
AP4_MemoryByteStream::~AP4_MemoryByteStream()
{
if (m_BufferIsLocal) {
delete m_Buffer;
}
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::ReadPartial
+---------------------------------------------------------------------*/
AP4_Result
AP4_MemoryByteStream::ReadPartial(void* buffer,
AP4_Size bytes_to_read,
AP4_Size& bytes_read)
{
// default values
bytes_read = 0;
// shortcut
if (bytes_to_read == 0) {
return AP4_SUCCESS;
}
// clamp to range
if (m_Position+bytes_to_read > m_Buffer->GetDataSize()) {
bytes_to_read = (AP4_Size)(m_Buffer->GetDataSize() - m_Position);
}
// check for end of stream
if (bytes_to_read == 0) {
return AP4_ERROR_EOS;
}
// read from the memory
AP4_CopyMemory(buffer, m_Buffer->GetData()+m_Position, bytes_to_read);
m_Position += bytes_to_read;
bytes_read = bytes_to_read;
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::WritePartial
+---------------------------------------------------------------------*/
AP4_Result
AP4_MemoryByteStream::WritePartial(const void* buffer,
AP4_Size bytes_to_write,
AP4_Size& bytes_written)
{
// default values
bytes_written = 0;
// shortcut
if (bytes_to_write == 0) {
return AP4_SUCCESS;
}
// check that we don't exceed the max
if (m_Position+bytes_to_write > (AP4_Position)AP4_MEMORY_BYTE_STREAM_MAX_SIZE) {
return AP4_ERROR_OUT_OF_RANGE;
}
// reserve space in the buffer
AP4_Size space_needed = (AP4_Size)(m_Position+bytes_to_write);
AP4_Result result = m_Buffer->Reserve(space_needed);
if (AP4_SUCCEEDED(result)) {
if (space_needed > m_Buffer->GetDataSize()) {
// the buffer must grow
m_Buffer->SetDataSize(space_needed);
}
} else {
// failed to reserve, most likely caused by a buffer that has
// external storage
if (m_Position+bytes_to_write > m_Buffer->GetDataSize()) {
bytes_to_write = (AP4_Size)(m_Buffer->GetDataSize() - m_Position);
}
}
// check for end of stream
if (bytes_to_write == 0) {
return AP4_ERROR_EOS;
}
// write to memory
AP4_CopyMemory((void*)(m_Buffer->UseData()+m_Position), buffer, bytes_to_write);
m_Position += bytes_to_write;
bytes_written = bytes_to_write;
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::Seek
+---------------------------------------------------------------------*/
AP4_Result
AP4_MemoryByteStream::Seek(AP4_Position position)
{
if (position > m_Buffer->GetDataSize()) return AP4_FAILURE;
m_Position = position;
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::AddReference
+---------------------------------------------------------------------*/
void
AP4_MemoryByteStream::AddReference()
{
m_ReferenceCount++;
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::Release
+---------------------------------------------------------------------*/
void
AP4_MemoryByteStream::Release()
{
if (--m_ReferenceCount == 0) {
delete this;
}
}
/*----------------------------------------------------------------------
| AP4_BufferedInputStream::AP4_BufferedInputStream
+---------------------------------------------------------------------*/
AP4_BufferedInputStream::AP4_BufferedInputStream(AP4_ByteStream& source,
AP4_Size buffer_size,
AP4_Size seek_as_read_threshold) :
m_Buffer(buffer_size),
m_BufferPosition(0),
m_Source(source),
m_SourcePosition(0),
m_SeekAsReadThreshold(seek_as_read_threshold),
m_ReferenceCount(1)
{
source.AddReference();
}
/*----------------------------------------------------------------------
| AP4_BufferedInputStream::Refill
+---------------------------------------------------------------------*/
AP4_Result
AP4_BufferedInputStream::Refill()
{
m_BufferPosition = 0;
AP4_Size bytes_read = 0;
AP4_Result result = m_Source.ReadPartial(m_Buffer.UseData(),
m_Buffer.GetBufferSize(),
bytes_read);
if (AP4_FAILED(result)) {
m_Buffer.SetDataSize(0);
return result;
}
assert(bytes_read);
m_Buffer.SetDataSize(bytes_read);
m_SourcePosition += bytes_read;
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_BufferedInputStream::ReadPartial
+---------------------------------------------------------------------*/
AP4_Result
AP4_BufferedInputStream::ReadPartial(void* buffer,
AP4_Size bytes_to_read,
AP4_Size& bytes_read)
{
// check for shortcut
if (bytes_to_read == 0) {
bytes_read = 0;
return AP4_SUCCESS;
}
// compute how much data is available in the buffer
assert(m_BufferPosition <= m_Buffer.GetDataSize());
AP4_Size available = m_Buffer.GetDataSize()-m_BufferPosition;
// refill the buffer if it is empty
if (available == 0) {
AP4_Result result = Refill();
if (AP4_FAILED(result)) {
bytes_read = 0;
return result;
}
assert(m_BufferPosition == 0);
assert(m_Buffer.GetDataSize() != 0);
available = m_Buffer.GetDataSize()-m_BufferPosition;
}
// clamp the number of bytes to read to what's available
if (bytes_to_read > available) bytes_to_read = available;
bytes_read = bytes_to_read;
// copy the buffered data
AP4_CopyMemory(buffer, m_Buffer.GetData()+m_BufferPosition, bytes_to_read);
m_BufferPosition += bytes_to_read;
assert(m_BufferPosition <= m_Buffer.GetDataSize());
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_BufferedInputStream::WritePartial
+---------------------------------------------------------------------*/
AP4_Result
AP4_BufferedInputStream::WritePartial(const void* /*buffer*/,
AP4_Size /*bytes_to_write*/,
AP4_Size& /*bytes_written*/)
{
return AP4_ERROR_NOT_SUPPORTED;
}
/*----------------------------------------------------------------------
| AP4_BufferedInputStream::Seek
+---------------------------------------------------------------------*/
AP4_Result
AP4_BufferedInputStream::Seek(AP4_Position position)
{
assert(m_SourcePosition >= m_Buffer.GetDataSize());
assert(m_BufferPosition <= m_Buffer.GetDataSize());
if (position < m_SourcePosition-m_Buffer.GetDataSize() ||
position > m_SourcePosition) {
// out of buffer
m_BufferPosition = 0;
m_Buffer.SetDataSize(0);
// seek in the source
if (position > m_SourcePosition && (position-m_SourcePosition <= m_SeekAsReadThreshold)) {
char* discard = new char[4096];
AP4_Size to_skip = (AP4_Size)(position-m_SourcePosition);
while (to_skip) {
AP4_Size chunk = 4096;
if (chunk > to_skip) chunk = to_skip;
AP4_Result result = m_Source.Read(discard, chunk);
if (AP4_FAILED(result)) {
delete[] discard;
return result;
}
m_SourcePosition += chunk;
to_skip -= chunk;
}
delete[] discard;
return AP4_SUCCESS;
} else {
m_SourcePosition = position;
return m_Source.Seek(position);
}
}
// compute the buffer position
m_BufferPosition = (AP4_Size)(position-(m_SourcePosition-m_Buffer.GetDataSize()));
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_BufferedInputStream::Tell
+---------------------------------------------------------------------*/
AP4_Result
AP4_BufferedInputStream::Tell(AP4_Position& position)
{
assert(m_SourcePosition >= m_Buffer.GetDataSize());
assert(m_BufferPosition <= m_Buffer.GetDataSize());
position = m_SourcePosition-m_Buffer.GetDataSize()+m_BufferPosition;
return AP4_SUCCESS;
}
/*----------------------------------------------------------------------
| AP4_BufferedInputStream::AddReference
+---------------------------------------------------------------------*/
void
AP4_BufferedInputStream::AddReference()
{
m_ReferenceCount++;
}
/*----------------------------------------------------------------------
| AP4_MemoryByteStream::Release
+---------------------------------------------------------------------*/
void
AP4_BufferedInputStream::Release()
{
if (--m_ReferenceCount == 0) {
delete this;
}
}