#ifndef HEADER_NET_CALLBACKHANDLE #define HEADER_NET_CALLBACKHANDLE #include "PoolSharedPtr.h" namespace cppnet { class CEventHandler; class CSocketImpl; struct CallBackHandle { std::function&, uint32_t)> _accept_call_back; std::function&, uint32_t)> _read_call_back; std::function&, uint32_t)> _write_call_back; }; } #endif