#include "Socket.h" #include "CppNetImpl.h" cppnet::CNSocket::CNSocket() { } cppnet::CNSocket::~CNSocket() { } int16_t cppnet::CNSocket::GetAddress(std::string& ip, uint16_t& port) { auto cppnet_ins = _cppnet_instance.lock(); if (!cppnet_ins) { return cppnet::CEC_FAILED; } auto socket = cppnet_ins->GetSocket(_socket_handle); if (socket) { ip = socket->GetAddress(); port = socket->GetPort(); return cppnet::CEC_SUCCESS; } return cppnet::CEC_FAILED; } int16_t cppnet::CNSocket::Write(const char* src, int32_t len) { auto cppnet_ins = _cppnet_instance.lock(); if (!cppnet_ins) { return cppnet::CEC_FAILED; } auto socket = cppnet_ins->GetSocket(_socket_handle); if (socket) { socket->SyncWrite(src, len); return cppnet::CEC_SUCCESS; } return cppnet::CEC_FAILED; } int16_t cppnet::CNSocket::Close() { auto cppnet_ins = _cppnet_instance.lock(); if (!cppnet_ins) { return cppnet::CEC_FAILED; } auto socket = cppnet_ins->GetSocket(_socket_handle); if (socket) { socket->SyncDisconnection(); return cppnet::CEC_SUCCESS; } return cppnet::CEC_FAILED; }