aacenc: use the decoder's lcg PRNG

Using lfg was an overkill in this case where the random numbers
were only used for encoder descisions. Should increase result
uniformity between different FPUs and gives a slight speedup.

Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This commit is contained in:
Rostislav Pehlivanov
2016-10-08 01:47:04 +01:00
parent cfa3c2655a
commit 230178dfe2
4 changed files with 17 additions and 8 deletions

View File

@@ -643,11 +643,9 @@ static void search_for_pns(AACEncContext *s, AVCodecContext *avctx, SingleChanne
float band_energy, scale, pns_senergy;
const int start_c = (w+w2)*128+sce->ics.swb_offset[g];
band = &s->psy.ch[s->cur_channel].psy_bands[(w+w2)*16+g];
for (i = 0; i < sce->ics.swb_sizes[g]; i+=2) {
double rnd[2];
av_bmg_get(&s->lfg, rnd);
PNS[i+0] = (float)rnd[0];
PNS[i+1] = (float)rnd[1];
for (i = 0; i < sce->ics.swb_sizes[g]; i++) {
s->random_state = lcg_random(s->random_state);
PNS[i] = s->random_state;
}
band_energy = s->fdsp->scalarproduct_float(PNS, PNS, sce->ics.swb_sizes[g]);
scale = noise_amp/sqrtf(band_energy);