avcodec: add D3D12VA hardware accelerated H264 decoding

The implementation is based on:
https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview

With the Direct3D 12 video decoding support, we can render or process
the decoded images by the pixel shaders or compute shaders directly
without the extra copy overhead, which is beneficial especially if you
are trying to render or post-process a 4K or 8K video.

The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4

Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
This commit is contained in:
Wu Jianhua
2023-12-05 14:46:44 +08:00
committed by Haihao Xiang
parent 142f727b9c
commit 349ce30e4e
19 changed files with 1036 additions and 66 deletions

View File

@@ -986,6 +986,7 @@ OBJS-$(CONFIG_ADPCM_ZORK_DECODER) += adpcm.o adpcm_data.o
# hardware accelerators
OBJS-$(CONFIG_D3D11VA) += dxva2.o
OBJS-$(CONFIG_D3D12VA) += dxva2.o d3d12va_decode.o
OBJS-$(CONFIG_DXVA2) += dxva2.o
OBJS-$(CONFIG_NVDEC) += nvdec.o
OBJS-$(CONFIG_VAAPI) += vaapi_decode.o
@@ -1003,6 +1004,7 @@ OBJS-$(CONFIG_H263_VAAPI_HWACCEL) += vaapi_mpeg4.o
OBJS-$(CONFIG_H263_VIDEOTOOLBOX_HWACCEL) += videotoolbox.o
OBJS-$(CONFIG_H264_D3D11VA_HWACCEL) += dxva2_h264.o
OBJS-$(CONFIG_H264_DXVA2_HWACCEL) += dxva2_h264.o
OBJS-$(CONFIG_H264_D3D12VA_HWACCEL) += dxva2_h264.o d3d12va_h264.o
OBJS-$(CONFIG_H264_NVDEC_HWACCEL) += nvdec_h264.o
OBJS-$(CONFIG_H264_QSV_HWACCEL) += qsvdec.o
OBJS-$(CONFIG_H264_VAAPI_HWACCEL) += vaapi_h264.o
@@ -1296,6 +1298,7 @@ SKIPHEADERS += %_tablegen.h \
SKIPHEADERS-$(CONFIG_AMF) += amfenc.h
SKIPHEADERS-$(CONFIG_D3D11VA) += d3d11va.h dxva2_internal.h
SKIPHEADERS-$(CONFIG_D3D12VA) += d3d12va_decode.h
SKIPHEADERS-$(CONFIG_DXVA2) += dxva2.h dxva2_internal.h
SKIPHEADERS-$(CONFIG_JNI) += ffjni.h
SKIPHEADERS-$(CONFIG_LCMS2) += fflcms2.h