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lavc: remove disabled FF_API_OLD_DECODE_AUDIO cruft
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@@ -487,11 +487,6 @@ typedef struct AVCodecDescriptor {
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*/
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#define AV_CODEC_PROP_LOSSLESS (1 << 2)
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#if FF_API_OLD_DECODE_AUDIO
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/* in bytes */
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#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
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#endif
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/**
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* @ingroup lavc_decoding
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* Required number of additionally allocated bytes at the end of the input bitstream for decoding.
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@@ -3360,66 +3355,6 @@ void avcodec_align_dimensions(AVCodecContext *s, int *width, int *height);
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void avcodec_align_dimensions2(AVCodecContext *s, int *width, int *height,
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int linesize_align[AV_NUM_DATA_POINTERS]);
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#if FF_API_OLD_DECODE_AUDIO
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/**
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* Wrapper function which calls avcodec_decode_audio4.
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*
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* @deprecated Use avcodec_decode_audio4 instead.
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*
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* Decode the audio frame of size avpkt->size from avpkt->data into samples.
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* Some decoders may support multiple frames in a single AVPacket, such
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* decoders would then just decode the first frame. In this case,
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* avcodec_decode_audio3 has to be called again with an AVPacket that contains
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* the remaining data in order to decode the second frame etc.
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* If no frame
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* could be outputted, frame_size_ptr is zero. Otherwise, it is the
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* decompressed frame size in bytes.
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*
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* @warning You must set frame_size_ptr to the allocated size of the
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* output buffer before calling avcodec_decode_audio3().
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*
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* @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than
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* the actual read bytes because some optimized bitstream readers read 32 or 64
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* bits at once and could read over the end.
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*
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* @warning The end of the input buffer avpkt->data should be set to 0 to ensure that
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* no overreading happens for damaged MPEG streams.
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*
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* @warning You must not provide a custom get_buffer() when using
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* avcodec_decode_audio3(). Doing so will override it with
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* avcodec_default_get_buffer. Use avcodec_decode_audio4() instead,
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* which does allow the application to provide a custom get_buffer().
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*
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* @note You might have to align the input buffer avpkt->data and output buffer
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* samples. The alignment requirements depend on the CPU: On some CPUs it isn't
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* necessary at all, on others it won't work at all if not aligned and on others
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* it will work but it will have an impact on performance.
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*
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* In practice, avpkt->data should have 4 byte alignment at minimum and
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* samples should be 16 byte aligned unless the CPU doesn't need it
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* (AltiVec and SSE do).
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*
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* @note Codecs which have the CODEC_CAP_DELAY capability set have a delay
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* between input and output, these need to be fed with avpkt->data=NULL,
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* avpkt->size=0 at the end to return the remaining frames.
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*
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* @param avctx the codec context
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* @param[out] samples the output buffer, sample type in avctx->sample_fmt
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* If the sample format is planar, each channel plane will
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* be the same size, with no padding between channels.
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* @param[in,out] frame_size_ptr the output buffer size in bytes
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* @param[in] avpkt The input AVPacket containing the input buffer.
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* You can create such packet with av_init_packet() and by then setting
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* data and size, some decoders might in addition need other fields.
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* All decoders are designed to use the least fields possible though.
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* @return On error a negative value is returned, otherwise the number of bytes
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* used or zero if no frame data was decompressed (used) from the input AVPacket.
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*/
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attribute_deprecated int avcodec_decode_audio3(AVCodecContext *avctx, int16_t *samples,
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int *frame_size_ptr,
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AVPacket *avpkt);
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#endif
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/**
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* Decode the audio frame of size avpkt->size from avpkt->data into frame.
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*
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