Vulkan headers define *FlagBits enum with individual bit values, and
coresponding *Flags typedef to be used to store the bitmask of
coresponding bits.
In practice those two types map to the same type, but for consistency
*Flags should be used.
Fixes MSVC warnings about type mismatch.
Signed-off-by: Kacper Michajłow <kasper93@gmail.com>
We have no use for 14-bit pixel formats for now, so remove support for gray14,
which was broken due to the LSB padding issue.
Similarly YUVA at 10/12 bit was broken for the same reason.
The documentation states that this field is for enabling "extra" usage
flags. This conflicts with the implementation, and the rest of the comment,
though.
In resolving this ambiguity, I think it's better to lean towards the first
sentence and treat this field purely as specifying *extra* usage flags to
enable. Otherwise, this may break vulkan encoding or subsequent hwdownload
if the upstream filter did not specifically advertise this.
Change the default behavior and update the documentation slightly to more
clearly document the semantics.
Use __MINGW_{PRINTF,SCANF}_FORMAT which matches the format check for
implementation that is actually used.
Signed-off-by: Kacper Michajłow <kasper93@gmail.com>
This is required placement by standard [[maybe_unused]] attribute, works
the same for __attribute__((unused)).
Signed-off-by: Kacper Michajłow <kasper93@gmail.com>
- FreBSD/OpenBSD have elf_aux_info() on arm
- Wrap AT_HWCAP as the value is different for BSD vs Linux (16 vs 25)
Signed-off-by: Brad Smith <brad@comstyle.com>
This was added in 4f78711f9c, with the
commit message claiming that it's a Microsoft restriction that array
textures with ArraySize > 2 cannot be created with
D3D11_BIND_RENDER_TARGET.
I was unable to find any documentation or other references on that, and
a quick test also found it to not be the case. So this patch removes
that restriction.
This enables frame sources, like the d3d11 capture filters, to output
frames in an array texture, which is neccesary to pass those frames as
input to some hardware encoders.
Wrongly removed in fe73b84879, it's required for
calls with a payload smaller than a full block.
Fixes issue #20474.
Signed-off-by: James Almer <jamrial@gmail.com>
av_hwframe_map() is documented to work with a blank dst frame, but
hwcontext_drm currently fails if dst->format == AV_PIX_FMT_NONE.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
This patch adds support for the texture array feature
used by AMD boards in the D3D12 HEVC encoder.
In texture array mode, a single texture array is shared for all
reference and reconstructed pictures using different subresources.
The implementation ensures compatibility
and has been successfully tested on AMD, Intel, and NVIDIA GPUs.
FFmpeg currently handles alpha in a quasi-arbitrary way. Some filters/codecs
assume alpha is premultiplied, others assume it is independent. If there is
to be any hope for order in this chaos, we need to start by defining an enum
for the possible range of values.
strftime returns 0 in case of an empty output (e.g. %p format string with some
locales), there is no way to distinguish this from a buffer-too-small error
condition. So we must use some heuristics to handle this case, and not consume
INT_MAX RAM and falsely report a truncated output.
Signed-off-by: Marton Balint <cus@passwd.hu>