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The code to figure out how many pages to shrink the pool ends up capping the 'count' at _manager->options.max_size - which is OK. Except that the 'count' is also used when accounting for how many pages are recycled - which we end up with the invalid values. This fixes it by using a different value for the amount of pages to shrink. On top of that we would free the cached page pool - which is nonsense as they are deleted from the pool - so there are no free pages in that pool.. Also we also missed the opportunity to batch the amount of pages to free (similar to how ttm_page_alloc.c does it). This reintroduces the code that was lost during rebasing. Reviewed-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html