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Shader wave interrupts were getting dropped in event_interrupt_wq_v11 if the PRIV bit was set to 1. This would often lead to a hang. Until debugger logic is upstreamed, expand comment to stop early return. Signed-off-by: Graham Sider <Graham.Sider@amd.com> Reviewed-by: Harish Kasiviswanathan <Harish.Kasiviswanathan@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>