* api: add Anthropic Messages API compatibility layer
Add middleware to support the Anthropic Messages API format at /v1/messages.
This enables tools like Claude Code to work with Ollama local and cloud models through the
Anthropic API interface.
The normalize function now checks for NaN and Inf values in the
embedding vector before processing. This prevents JSON encoding
failures when models produce invalid floating-point values.
Fixes#13572
Signed-off-by: majiayu000 <1835304752@qq.com>
Refactored the ConfigV2 and RootFS types from server/images.go to a new types/model/config.go file under the model package. Updated all references to use model.ConfigV2 and model.RootFS. This allows for use in other projects without worrying about compiling the c code in the llama package.
Adds logprobs support to Ollama's API including support for Ollama's
OpenAI-compatible API. By specifying the new 'logprobs' boolean parameter
in the API, Ollama will return the log probabilities for each token generated.
'top_logprobs', an integer value can also be specified up to the value 20.
When specified, the API will also provide the number of most likely tokens to
return at each token position
Co-authored-by: Baptiste Jamin <baptiste@crisp.chat>
Currently, checking the length of prompts for embeddings to ensure
they fit in the context window (and possible truncation) occurs in
two places - the Ollama server and runner. This can lead to
inconsistencies in both the checks and reported number of tokens
processed. Since we have to do this processing in the runner, this
consolidates all of the logic there.
Adds a temporary global flag to renderers that causes renderers to always
render images as [img]. In a follow up change, we will consider making this
the default, and this flag could eventually be removed
Made it so when api/generate builds up a message array and generates the
prompt it now goes through the same function as `api/chat` for
consistency. This is where we hook the optional built-in renderers to
bypass templates, which was missing for `api/generate` before this
change.
Closes: #12578
This revamps how we discover GPUs in the system by leveraging the Ollama
runner. This should eliminate inconsistency between our GPU discovery and the
runners capabilities at runtime, particularly for cases where we try to filter
out unsupported GPUs. Now the runner does that implicitly based on the actual
device list. In some cases free VRAM reporting can be unreliable which can
leaad to scheduling mistakes, so this also includes a patch to leverage more
reliable VRAM reporting libraries if available.
Automatic workarounds have been removed as only one GPU leveraged this, which
is now documented. This GPU will soon fall off the support matrix with the next
ROCm bump.
Additional cleanup of the scheduler and discovery packages can be done in the
future once we have switched on the new memory management code, and removed
support for the llama runner.
* auth: fix problems with the ollama keypairs
This change adds several fixes including:
- reading in the pubkey files correctly
- fixing the push unit test to create a keypair file in a temp directory
- not return 500 errors for normal status error
Now that we have a built-in parser abstraction, which was introduced in
<https://github.com/ollama/ollama/pull/12248>, we can modify our harmony
parser to match this and then get rid of nearly all of the
harmony-specific logic in routes.go. We do have a small amount of
code that turns the parser on by default if the architecture matches and
no other built-in parser was provided.
The built-in parser interface was modified in order to handle harmony's
prefill and tool name translation requirements.
The format qwen3-coder uses is relatively unique, both in rendering and
in parsing. To implement parsing, I wrote a custom parser in similar
style to harmony. For the rendering, I found that the logic would be
much more difficult to follow in a template, so I introduced the concept
of a built-in renderer that uses go code, rather than a template to
generate prompts.
I set us up for future built-in parsers and renderers by making it so
they can be specified in a Modelfile like so:
```
RENDERER "qwen3-coder"
PARSER "qwen3-coder"
```
These need to be provided explicitly because the architecture alone is
not enough to understand what format the model expects to receive, and
what format we expect it to output (e.g., qwen3-coder is `qwen3moe`,
which includes other qwen3-family models as well)
I haven't converted harmony to be one of these "built-ins" yet, since
some of it is in flux with the changes @ParthSareen has been making to
move harmony to the runner. It is likely that many other built-ins will
need to move to the runner as well, but I'm able to slightly defer that
decision since qwen3-coder doesn't have thinking (and therefore doesn't
need to be in the runner to make structured outputs work). I expect to
unify harmony with this approach very soon.
Whether a particular model supports tools or thinking was previously
inferred from templates, but without a template we now also use the
parser itself to declare what it supports. If we have future models that
re-use the same parsing format, but have different capabilities, we'll
want to parameterize them and give them different names to be specified
as a `PARSER`.
Misc changes:
- I worked on the renderer by diffing outputs from the reference
implementation and ours. To make it easier to do this, I extended
<https://github.com/ollama/ollama/pull/11875> to also support
returning the prompt via the openai compat layer
In <https://github.com/ollama/ollama/issues/11704#issuecomment-3177380197>
I noticed that hyphens in function names could possibly cause the model
to become confused. Later in that issue I found other explanations, but
at a minimum tool names with spaces in them are confusing to the model
because of the prompt format.
In this change I create a mapper that converts arbitrary tool names into
valid typescript identifiers. It's a little overly strict in that it
doesn't allow all unicode characters that might be valid in ts
identifiers, but it's still very permissive. Since mappings aren't
reversible, we must temporarily store this mapping in order to unmap it
if the model comes back with a call. We also handle the case where
multiple mappings collide into the same mapping and append a counter to
the end to make them unique
This changes the memory allocation strategy from upfront estimation to
tracking actual allocations done by the engine and reacting to that. The
goal is avoid issues caused by both under-estimation (crashing) and
over-estimation (low performance due to under-utilized GPUs).
It is currently opt-in and can be enabled for models running on the
Ollama engine by setting OLLAMA_NEW_ESTIMATES=1. Behavior in other
cases is unchanged and will continue to use the existing estimates.