Files
ollama/x/imagegen/models/zimage/scheduler.go
2026-01-09 21:09:46 -08:00

144 lines
4.5 KiB
Go

//go:build mlx
package zimage
import (
"math"
"github.com/ollama/ollama/x/imagegen/mlx"
)
// FlowMatchSchedulerConfig holds scheduler configuration
type FlowMatchSchedulerConfig struct {
NumTrainTimesteps int32 `json:"num_train_timesteps"` // 1000
Shift float32 `json:"shift"` // 3.0
UseDynamicShifting bool `json:"use_dynamic_shifting"` // false
}
// DefaultFlowMatchSchedulerConfig returns default config
func DefaultFlowMatchSchedulerConfig() *FlowMatchSchedulerConfig {
return &FlowMatchSchedulerConfig{
NumTrainTimesteps: 1000,
Shift: 3.0,
UseDynamicShifting: true, // Z-Image-Turbo uses dynamic shifting
}
}
// FlowMatchEulerScheduler implements the Flow Match Euler discrete scheduler
// This is used in Z-Image-Turbo for fast sampling
type FlowMatchEulerScheduler struct {
Config *FlowMatchSchedulerConfig
Timesteps []float32 // Discretized timesteps
Sigmas []float32 // Noise levels at each timestep
NumSteps int // Number of inference steps
}
// NewFlowMatchEulerScheduler creates a new scheduler
func NewFlowMatchEulerScheduler(cfg *FlowMatchSchedulerConfig) *FlowMatchEulerScheduler {
return &FlowMatchEulerScheduler{
Config: cfg,
}
}
// SetTimesteps sets up the scheduler for the given number of inference steps
func (s *FlowMatchEulerScheduler) SetTimesteps(numSteps int) {
s.SetTimestepsWithMu(numSteps, 0)
}
// SetTimestepsWithMu sets up the scheduler with dynamic mu shift
func (s *FlowMatchEulerScheduler) SetTimestepsWithMu(numSteps int, mu float32) {
s.NumSteps = numSteps
// Create evenly spaced timesteps from 1.0 to 0.0 (flow matching goes t=1 to t=0)
// Match Python: np.linspace(1.0, 0.0, num_inference_steps + 1)
s.Timesteps = make([]float32, numSteps+1)
s.Sigmas = make([]float32, numSteps+1)
for i := 0; i <= numSteps; i++ {
t := 1.0 - float32(i)/float32(numSteps)
// Apply time shift if using dynamic shifting
if s.Config.UseDynamicShifting && mu != 0 {
t = s.timeShift(mu, t)
}
s.Timesteps[i] = t
s.Sigmas[i] = t
}
}
// timeShift applies the dynamic time shift (match Python)
func (s *FlowMatchEulerScheduler) timeShift(mu float32, t float32) float32 {
if t <= 0 {
return 0
}
// exp(mu) / (exp(mu) + (1/t - 1))
expMu := float32(math.Exp(float64(mu)))
return expMu / (expMu + (1.0/t - 1.0))
}
// Step performs one denoising step
// modelOutput: predicted velocity/noise from the model
// timestepIdx: current timestep index
// sample: current noisy sample
// Returns: denoised sample for next step
func (s *FlowMatchEulerScheduler) Step(modelOutput, sample *mlx.Array, timestepIdx int) *mlx.Array {
// Get current and next sigma
sigma := s.Sigmas[timestepIdx]
sigmaNext := s.Sigmas[timestepIdx+1]
// Euler step: x_{t-dt} = x_t + (sigma_next - sigma) * v_t
// where v_t is the velocity predicted by the model
dt := sigmaNext - sigma // This is negative (going from noise to clean)
// x_next = x + dt * velocity
scaledOutput := mlx.MulScalar(modelOutput, dt)
return mlx.Add(sample, scaledOutput)
}
// ScaleSample scales the sample for model input (identity for flow matching)
func (s *FlowMatchEulerScheduler) ScaleSample(sample *mlx.Array, timestepIdx int) *mlx.Array {
// Flow matching doesn't need scaling
return sample
}
// GetTimestep returns the timestep value at the given index
func (s *FlowMatchEulerScheduler) GetTimestep(idx int) float32 {
if idx < len(s.Timesteps) {
return s.Timesteps[idx]
}
return 0.0
}
// GetTimesteps returns all timesteps (implements Scheduler interface)
func (s *FlowMatchEulerScheduler) GetTimesteps() []float32 {
return s.Timesteps
}
// AddNoise adds noise to clean samples for a given timestep
// Used for img2img or inpainting
func (s *FlowMatchEulerScheduler) AddNoise(cleanSample, noise *mlx.Array, timestepIdx int) *mlx.Array {
// In flow matching: x_t = (1-t) * x_0 + t * noise
t := s.Timesteps[timestepIdx]
oneMinusT := 1.0 - t
scaledClean := mlx.MulScalar(cleanSample, oneMinusT)
scaledNoise := mlx.MulScalar(noise, t)
return mlx.Add(scaledClean, scaledNoise)
}
// InitNoise creates initial noise for sampling (BFloat16 for GPU efficiency)
func (s *FlowMatchEulerScheduler) InitNoise(shape []int32, seed int64) *mlx.Array {
return mlx.RandomNormalWithDtype(shape, uint64(seed), mlx.DtypeBFloat16)
}
// GetLatentShape returns the latent shape for a given image size
func GetLatentShape(batchSize, height, width, latentChannels int32, patchSize int32) []int32 {
// Latent is 8x smaller than image (VAE downscale)
latentH := height / 8
latentW := width / 8
return []int32{batchSize, latentChannels, latentH, latentW}
}