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* WIP - MLX backend with gemma3 * MLX: add cmake and go tag build toggles To build the new MLX backend code: cmake --preset MLX cmake --build --preset MLX --parallel cmake --install build --component MLX go build -tags mlx . Note: the main.go entrypoint for the MLX engine will change in a follow up commit. * add experimental image generation runtime * add experimental image generation runtime * MLX: wire up cuda build for linux * MLX: get dependencies correct and dedup This is still too large for a unified github artifact, but is now "correct" for the mlx_cuda_v13 directory. * fix relative link bug in dedup * Add darwin build and readme * add go build tag for mlx dependent code and wire up build_darwin.sh * lint cleanup * macos: build mlx for x86 This will be CPU only. * cuda build instructions and fix drift from mlx bump * stale comment * Delete agent helper doc * Clean up readme.md * Revise README for tokenizer clarity and details Updated README to clarify tokenizer functionality and removed correctness section. --------- Co-authored-by: jmorganca <jmorganca@gmail.com>
59 lines
1.7 KiB
Go
59 lines
1.7 KiB
Go
//go:build mlx
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package gemma3
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import (
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"fmt"
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"image"
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_ "image/jpeg"
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_ "image/png"
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"os"
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"github.com/ollama/ollama/x/imagegen/mlx"
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"golang.org/x/image/draw"
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)
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// ProcessImage loads and preprocesses an image for the vision tower
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// Returns [1, H, W, C] tensor in NHWC format normalized for SigLIP
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func ProcessImage(path string, imageSize int32) (*mlx.Array, error) {
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f, err := os.Open(path)
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if err != nil {
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return nil, fmt.Errorf("open image: %w", err)
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}
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defer f.Close()
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img, _, err := image.Decode(f)
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if err != nil {
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return nil, fmt.Errorf("decode image: %w", err)
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}
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return ProcessImageData(img, imageSize)
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}
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// ProcessImageData preprocesses an image.Image for the vision tower
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func ProcessImageData(img image.Image, imageSize int32) (*mlx.Array, error) {
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// Resize to target size using bilinear interpolation
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resized := image.NewRGBA(image.Rect(0, 0, int(imageSize), int(imageSize)))
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draw.BiLinear.Scale(resized, resized.Bounds(), img, img.Bounds(), draw.Over, nil)
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// Convert to float32 array [H, W, C] and normalize
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// SigLIP normalization: (pixel / 255.0 - 0.5) / 0.5 = pixel / 127.5 - 1.0
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data := make([]float32, imageSize*imageSize*3)
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idx := 0
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for y := int32(0); y < imageSize; y++ {
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for x := int32(0); x < imageSize; x++ {
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r, g, b, _ := resized.At(int(x), int(y)).RGBA()
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// RGBA returns 16-bit values, convert to 8-bit
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data[idx] = float32(r>>8)/127.5 - 1.0
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data[idx+1] = float32(g>>8)/127.5 - 1.0
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data[idx+2] = float32(b>>8)/127.5 - 1.0
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idx += 3
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}
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}
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// Create MLX array [1, H, W, C] for NHWC layout
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arr := mlx.NewArrayFloat32(data, []int32{1, imageSize, imageSize, 3})
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mlx.Eval(arr) // Materialize to prevent use-after-free
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return arr, nil
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}
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