Files
resiprocate/reTurn/AsyncSocketBase.cxx
Andrey Semashev e5eb4da757 Update for Asio 1.34 and later compatibility.
This updates usage of Asio for compatibility with version 1.34 and
newer, where a number of previously deprecated APIs were removed.
2025-09-05 21:05:35 +03:00

214 lines
6.2 KiB
C++

#include "AsyncSocketBase.hxx"
#include "AsyncSocketBaseHandler.hxx"
#include <rutil/WinLeakCheck.hxx>
#include <rutil/Logger.hxx>
#include "ReTurnSubsystem.hxx"
#include <functional>
#define RESIPROCATE_SUBSYSTEM ReTurnSubsystem::RETURN
using namespace std;
#define NO_CHANNEL ((unsigned short)-1)
namespace reTurn {
AsyncSocketBase::AsyncSocketBase(asio::io_context& ioService) :
mIOService(ioService),
mReceiving(false),
mConnected(false),
mAsyncSocketBaseHandler(nullptr)
{
}
AsyncSocketBase::~AsyncSocketBase()
{
if(mAsyncSocketBaseHandler) mAsyncSocketBaseHandler->onSocketDestroyed();
}
void
AsyncSocketBase::send(const StunTuple& destination, const std::shared_ptr<DataBuffer>& data)
{
shared_ptr<AsyncSocketBase> _this = shared_from_this();
asio::dispatch(mIOService, std::bind([_this, destination, data](){
_this->doSend(destination, data, 0);
}));
}
void
AsyncSocketBase::send(const StunTuple& destination, unsigned short channel, const std::shared_ptr<DataBuffer>& data)
{
shared_ptr<AsyncSocketBase> _this = shared_from_this();
asio::dispatch(mIOService, std::bind([_this, destination, channel, data](){
_this->doSend(destination, channel, data, 0);
}));
}
void
AsyncSocketBase::doSend(const StunTuple& destination, const std::shared_ptr<DataBuffer>& data, const std::size_t bufferStartPos)
{
doSend(destination, NO_CHANNEL, data, bufferStartPos);
}
void
AsyncSocketBase::doSend(const StunTuple& destination, unsigned short channel, const std::shared_ptr<DataBuffer>& data, const std::size_t bufferStartPos)
{
bool writeInProgress = !mSendDataQueue.empty();
if (channel == NO_CHANNEL)
{
mSendDataQueue.push_back(SendData(destination, nullptr, data, bufferStartPos));
}
else
{
// Add Turn Framing
const auto frame = allocateBuffer(4);
channel = htons(channel);
memcpy(&(*frame)[0], &channel, 2);
unsigned short msgsize = htons((unsigned short)data->size());
memcpy(&(*frame)[2], (void*)&msgsize, 2);
// TODO !SLG! - if sending over TCP/TLS then message must be padded to be on a 4 byte boundary
mSendDataQueue.push_back(SendData(destination, frame, data, bufferStartPos));
}
if (!writeInProgress)
{
sendFirstQueuedData();
}
}
void
AsyncSocketBase::handleSend(const asio::error_code& e)
{
if(!e)
{
onSendSuccess();
}
else
{
DebugLog(<< "handleSend with error: " << e);
onSendFailure(e);
}
// TODO - check if closed here, and if so don't try and send more
// Clear this data from the queue and see if there is more data to send
mSendDataQueue.pop_front();
if (!mSendDataQueue.empty())
{
sendFirstQueuedData();
}
}
void
AsyncSocketBase::sendFirstQueuedData()
{
std::vector<asio::const_buffer> bufs;
if (mSendDataQueue.front().mFrameData) // If we have frame data
{
bufs.push_back(asio::buffer(mSendDataQueue.front().mFrameData->data(), mSendDataQueue.front().mFrameData->size()));
}
bufs.push_back(asio::buffer(mSendDataQueue.front().mData->data()+mSendDataQueue.front().mBufferStartPos, mSendDataQueue.front().mData->size()-mSendDataQueue.front().mBufferStartPos));
transportSend(mSendDataQueue.front().mDestination, bufs);
}
void
AsyncSocketBase::receive()
{
asio::post(mIOService, std::bind(&AsyncSocketBase::doReceive, shared_from_this()));
}
void
AsyncSocketBase::doReceive()
{
if(!mReceiving)
{
mReceiving=true;
mReceiveBuffer = allocateBuffer(RECEIVE_BUFFER_SIZE);
transportReceive();
}
}
void
AsyncSocketBase::framedReceive()
{
asio::post(mIOService, std::bind(&AsyncSocketBase::doFramedReceive, shared_from_this()));
}
void
AsyncSocketBase::doFramedReceive()
{
if(!mReceiving)
{
mReceiving=true;
mReceiveBuffer = allocateBuffer(RECEIVE_BUFFER_SIZE);
transportFramedReceive();
}
}
void
AsyncSocketBase::handleReceive(const asio::error_code& e, const size_t bytesTransferred)
{
mReceiving = false;
if(!e)
{
// Handoff received buffer to appliction, and prepare receive buffer for next call
mReceiveBuffer->truncate(bytesTransferred);
onReceiveSuccess(getSenderEndpointAddress(), getSenderEndpointPort(), mReceiveBuffer);
}
else
{
DebugLog(<< "handleReceive with error: " << e);
onReceiveFailure(e);
}
}
void
AsyncSocketBase::close()
{
asio::post(mIOService, std::bind(&AsyncSocketBase::transportClose, shared_from_this()));
}
std::shared_ptr<DataBuffer>
AsyncSocketBase::allocateBuffer(const size_t size)
{
return std::make_shared<DataBuffer>(size);
}
} // namespace
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