Files
resiprocate/reTurn/AsyncSocketBase.hxx
Andrey Semashev e5eb4da757 Update for Asio 1.34 and later compatibility.
This updates usage of Asio for compatibility with version 1.34 and
newer, where a number of previously deprecated APIs were removed.
2025-09-05 21:05:35 +03:00

173 lines
7.4 KiB
C++

#ifndef ASYNC_SOCKET_BASE_HXX
#define ASYNC_SOCKET_BASE_HXX
#include <asio.hpp>
#ifdef USE_SSL
#include <asio/ssl.hpp>
#endif
#include "DataBuffer.hxx"
#include "StunTuple.hxx"
#include <cstddef>
#include <deque>
#include <functional>
#include <memory>
#include <utility>
#include <vector>
constexpr size_t RECEIVE_BUFFER_SIZE = 4096; // ?slg? should we shrink this to something closer to MTU (1500 bytes)? !hbr! never actually increase it otherwise re-assembled UDP packets get lost. (was 2048)
namespace reTurn {
class AsyncSocketBaseHandler;
class AsyncSocketBaseDestroyedHandler;
class AsyncSocketBase :
public std::enable_shared_from_this<AsyncSocketBase>
{
public:
using BeforeClosedHandler = std::function<void(unsigned int)>;
explicit AsyncSocketBase(asio::io_context& ioService);
virtual ~AsyncSocketBase();
virtual unsigned int getSocketDescriptor() = 0;
virtual void registerAsyncSocketBaseHandler(AsyncSocketBaseHandler* handler) { mAsyncSocketBaseHandler = handler; }
/// Note: The following API's are thread safe and queue the request to be handled by the ioService thread
virtual asio::error_code bind(const asio::ip::address& address, unsigned short port) = 0;
virtual void connect(const std::string& address, unsigned short port) = 0;
/// Note: destination is ignored for TCP and TLS connections
virtual void send(const StunTuple& destination, const std::shared_ptr<DataBuffer>& data); // Send unframed data
virtual void send(const StunTuple& destination, unsigned short channel, const std::shared_ptr<DataBuffer>& data); // send with turn framing
/// Overlapped calls to receive functions have no effect
virtual void receive();
virtual void framedReceive();
virtual void close();
bool isConnected() const noexcept { return mConnected; }
asio::ip::address& getConnectedAddress() noexcept { return mConnectedAddress; }
unsigned short getConnectedPort() const noexcept { return mConnectedPort; }
virtual void setOnBeforeSocketClosedFp(BeforeClosedHandler fp) { mOnBeforeSocketCloseFp = std::move(fp); }
/// Use these if you already operating within the ioService thread
virtual void doSend(const StunTuple& destination, unsigned short channel, const std::shared_ptr<DataBuffer>& data, const std::size_t bufferStartPos = 0);
virtual void doSend(const StunTuple& destination, const std::shared_ptr<DataBuffer>& data, const std::size_t bufferStartPos = 0);
virtual void doReceive();
virtual void doFramedReceive();
/// Class override callbacks
virtual void onConnectSuccess() { resip_assert(false); }
virtual void onConnectFailure(const asio::error_code& e) { resip_assert(false); }
virtual void onReceiveSuccess(const asio::ip::address& address, unsigned short port, const std::shared_ptr<DataBuffer>& data) = 0;
virtual void onReceiveFailure(const asio::error_code& e) = 0;
virtual void onSendSuccess() = 0;
virtual void onSendFailure(const asio::error_code& e) = 0;
/// Utility API
static std::shared_ptr<DataBuffer> allocateBuffer(size_t size);
// Stubbed out async handlers needed by Protocol specific Subclasses of this - the requirement for these
// to be in the base class all revolves around the shared_from_this() use/requirement
virtual void start() { resip_assert(false); }
virtual void stop() { resip_assert(false); }
virtual void handleReadHeader(const asio::error_code& e) { resip_assert(false); }
virtual void handleServerHandshake(const asio::error_code& e) { resip_assert(false); }
virtual void handleTcpResolve(const asio::error_code& ec, const asio::ip::tcp::resolver::results_type& endpoints) { resip_assert(false); }
virtual void handleUdpResolve(const asio::error_code& ec, const asio::ip::udp::resolver::results_type& endpoints) { resip_assert(false); }
virtual void handleConnect(const asio::error_code& ec, const asio::ip::tcp::endpoint& endpoint) { resip_assert(false); }
virtual void handleClientHandshake(const asio::error_code& ec, const asio::ip::tcp::endpoint& endpoint) { resip_assert(false); }
protected:
/// Handle completion of a sendData operation.
virtual void handleSend(const asio::error_code& e);
virtual void handleReceive(const asio::error_code& e, size_t bytesTransferred);
/// The io_context used to perform asynchronous operations.
asio::io_context& mIOService;
/// Receive Buffer and state
std::shared_ptr<DataBuffer> mReceiveBuffer;
bool mReceiving;
/// Connected Info and State
asio::ip::address mConnectedAddress;
unsigned short mConnectedPort;
bool mConnected;
/// Handlers
AsyncSocketBaseHandler* mAsyncSocketBaseHandler;
/// Provides an opportunity for the app to clean up, e.g., QoS-related data or resources
/// just before the socket is closed
BeforeClosedHandler mOnBeforeSocketCloseFp;
private:
virtual void transportSend(const StunTuple& destination, std::vector<asio::const_buffer>& buffers) = 0;
virtual void transportReceive() = 0;
virtual void transportFramedReceive() = 0;
virtual void transportClose() = 0;
virtual asio::ip::address getSenderEndpointAddress() = 0;
virtual unsigned short getSenderEndpointPort() = 0;
virtual void sendFirstQueuedData();
class SendData
{
public:
SendData(const StunTuple& destination, std::shared_ptr<DataBuffer> frameData, std::shared_ptr<DataBuffer> data, size_t bufferStartPos = 0) :
mDestination(destination), mFrameData(frameData), mData(data), mBufferStartPos(bufferStartPos) {}
StunTuple mDestination;
std::shared_ptr<DataBuffer> mFrameData;
std::shared_ptr<DataBuffer> mData;
size_t mBufferStartPos;
};
/// Queue of data to send
typedef std::deque<SendData> SendDataQueue;
SendDataQueue mSendDataQueue;
};
typedef std::shared_ptr<AsyncSocketBase> ConnectionPtr;
}
#endif
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