mirror of
git://sourceware.org/git/valgrind.git
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- Update COPYING and VEX/LICENSE.GPL to version 3. - Update README, NEWS, docs/manual license and contributing text. - Update file headers to say either version 3 of the License, or (at your option) any later version. - Leave tests and perf file headers as is, unless the code is derived from Valgrind/VEX. - Leave valgrind.h, cachegrind.h, callgrind.h, drd.h, helgrind.h, memcheck.h and dhat.h Hybrid-BSD licensed.
195 lines
5.7 KiB
C
195 lines
5.7 KiB
C
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/*--------------------------------------------------------------------*/
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/*--- The thread state. m_threadstate.c ---*/
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/*--------------------------------------------------------------------*/
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/*
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This file is part of Valgrind, a dynamic binary instrumentation
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framework.
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Copyright (C) 2000-2017 Julian Seward
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jseward@acm.org
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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The GNU General Public License is contained in the file COPYING.
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*/
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#include "pub_core_basics.h"
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#include "pub_core_vki.h"
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#include "pub_core_threadstate.h"
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#include "pub_core_mallocfree.h" // VG_(malloc)
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#include "pub_core_libcassert.h"
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#include "pub_core_inner.h"
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#if defined(ENABLE_INNER_CLIENT_REQUEST)
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#include "helgrind/helgrind.h"
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#endif
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/*------------------------------------------------------------*/
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/*--- Data structures. ---*/
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/*------------------------------------------------------------*/
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ThreadId VG_(running_tid) = VG_INVALID_THREADID;
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ThreadState *VG_(threads);
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UInt VG_N_THREADS;
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ThreadState *VG_(inner_threads);
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/*------------------------------------------------------------*/
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/*--- Operations. ---*/
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/*------------------------------------------------------------*/
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void VG_(init_Threads)(void)
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{
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ThreadId tid;
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VG_(threads) = VG_(arena_memalign) (VG_AR_CORE, "init_Threads",
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LibVEX_GUEST_STATE_ALIGN,
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VG_N_THREADS * sizeof VG_(threads)[0]);
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for (tid = 1; tid < VG_N_THREADS; tid++) {
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INNER_REQUEST(
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ANNOTATE_BENIGN_RACE_SIZED(&VG_(threads)[tid].status,
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sizeof(VG_(threads)[tid].status), ""));
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INNER_REQUEST(
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ANNOTATE_BENIGN_RACE_SIZED(&VG_(threads)[tid].os_state.exitcode,
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sizeof(VG_(threads)[tid].os_state.exitcode),
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""));
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}
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INNER_REQUEST(VALGRIND_INNER_THREADS(VG_(threads)));
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}
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const HChar* VG_(name_of_ThreadStatus) ( ThreadStatus status )
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{
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switch (status) {
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case VgTs_Empty: return "VgTs_Empty";
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case VgTs_Init: return "VgTs_Init";
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case VgTs_Runnable: return "VgTs_Runnable";
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case VgTs_WaitSys: return "VgTs_WaitSys";
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case VgTs_Yielding: return "VgTs_Yielding";
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case VgTs_Zombie: return "VgTs_Zombie";
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default: return "VgTs_???";
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}
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}
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const HChar* VG_(name_of_VgSchedReturnCode) ( VgSchedReturnCode retcode )
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{
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switch (retcode) {
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case VgSrc_None: return "VgSrc_None";
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case VgSrc_ExitThread: return "VgSrc_ExitThread";
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case VgSrc_ExitProcess: return "VgSrc_ExitProcess";
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case VgSrc_FatalSig: return "VgSrc_FatalSig";
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default: return "VgSrc_???";
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}
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}
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ThreadState *VG_(get_ThreadState)(ThreadId tid)
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{
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vg_assert(tid < VG_N_THREADS);
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vg_assert(VG_(threads)[tid].tid == tid);
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return &VG_(threads)[tid];
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}
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Bool VG_(is_valid_tid) ( ThreadId tid )
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{
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/* tid is unsigned, hence no < 0 test. */
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if (tid == 0) return False;
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if (tid >= VG_N_THREADS) return False;
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if (VG_(threads)[tid].status == VgTs_Empty) return False;
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return True;
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}
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// This function is for tools to call.
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ThreadId VG_(get_running_tid)(void)
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{
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return VG_(running_tid);
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}
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Bool VG_(is_running_thread)(ThreadId tid)
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{
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ThreadState *tst = VG_(get_ThreadState)(tid);
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return
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// tst->os_state.lwpid == VG_(gettid)() && // check we're this tid
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VG_(running_tid) == tid && // and that we've got the lock
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tst->status == VgTs_Runnable; // and we're runnable
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}
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/* Return true if the thread is still alive but in the process of exiting. */
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inline Bool VG_(is_exiting)(ThreadId tid)
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{
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vg_assert(VG_(is_valid_tid)(tid));
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return VG_(threads)[tid].exitreason != VgSrc_None;
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}
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/* Return the number of non-dead Threads */
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Int VG_(count_living_threads)(void)
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{
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Int count = 0;
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ThreadId tid;
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for(tid = 1; tid < VG_N_THREADS; tid++)
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if (VG_(threads)[tid].status != VgTs_Empty &&
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VG_(threads)[tid].status != VgTs_Zombie)
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count++;
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return count;
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}
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/* Return the number of threads in VgTs_Runnable state */
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Int VG_(count_runnable_threads)(void)
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{
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Int count = 0;
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ThreadId tid;
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for(tid = 1; tid < VG_N_THREADS; tid++)
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if (VG_(threads)[tid].status == VgTs_Runnable)
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count++;
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return count;
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}
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/* Given an LWP id (ie, real kernel thread id), find the corresponding
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ThreadId */
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ThreadId VG_(lwpid_to_vgtid)(Int lwp)
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{
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ThreadId tid;
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for(tid = 1; tid < VG_N_THREADS; tid++)
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if (VG_(threads)[tid].status != VgTs_Empty
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&& VG_(threads)[tid].os_state.lwpid == lwp)
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return tid;
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return VG_INVALID_THREADID;
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}
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ThreadId VG_(lwpid_to_vgtid_dead_ok)(Int lwp)
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{
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ThreadId tid = VG_(lwpid_to_vgtid)(lwp);
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if (tid != VG_INVALID_THREADID)
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return tid;
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for(tid = 1; tid < VG_N_THREADS; tid++)
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if (VG_(threads)[tid].os_state.lwpid == lwp)
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return tid;
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return VG_INVALID_THREADID;
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}
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/*--------------------------------------------------------------------*/
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/*--- end ---*/
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/*--------------------------------------------------------------------*/
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