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* modified perf/heap.c so that it optionally creates a partially defined bytes every N bytes * created perf/heap_pdb4.vgperf calling heap 4 (so one byte on 4 is PDB in what heap allocates). before/after pool alloc, here are the performances on a ppc64. So, it looks like pool alloc also significantly improves the speed of PDB handling. perl perf/vg_perf --vg=../pool_alloc --vg=../before_pool_trunk_untouched --reps=5 perf/heap_pdb4.vgperf -- heap_pdb4 -- heap_pdb4 pool_alloc:0.41s no: 3.0s ( 7.3x, -----) me:11.9s (29.0x, -----) heap_pdb4 before_pool_trunk_untouched:0.41s no: 3.1s ( 7.6x, -3.7%) me:16.9s (41.1x,-41.7%) git-svn-id: svn://svn.valgrind.org/valgrind/trunk@12342
53 lines
1.0 KiB
C
53 lines
1.0 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#define NLIVE 1000000
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#define NITERS (3*1000*1000)
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char* arr[NLIVE];
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int main ( int argc, char* argv[] )
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{
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int i, j, nbytes = 0;
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int pdb = 0;
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int jpdb;
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if (argc > 1) {
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pdb = atoi(argv[1]);
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}
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printf("initialising\n");
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for (i = 0; i < NLIVE; i++)
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arr[i] = NULL;
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printf("running\n");
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j = -1;
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for (i = 0; i < NITERS; i++) {
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j++;
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if (j == NLIVE) j = 0;
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if (arr[j])
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free(arr[j]);
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arr[j] = malloc(nbytes);
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if (pdb > 0) {
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// create some partially defined bytes in arr[j]
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for (jpdb=0; jpdb<nbytes; jpdb = jpdb+pdb) {
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arr[j][jpdb] &= (jpdb & 0xff);
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}
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}
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// Cycle through the sizes 0,8,16,24,32. Zero will get rounded up to
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// 8, so the 8B bucket will get twice as much traffic.
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nbytes += 8;
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if (nbytes > 32)
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nbytes = 0;
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}
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for (i = 0; i < NLIVE; i++)
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if (arr[i])
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free(arr[i]);
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printf("done\n");
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return 0;
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}
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