Files
valgrind/perf/heap.c
Philippe Waroquiers 4ea8a59e63 Add a perf test to measure the speed (and memory) of PDB handling.
* modified perf/heap.c so that it optionally creates a partially defined bytes every N bytes
* created perf/heap_pdb4.vgperf calling heap 4 (so one byte on 4 is PDB in what heap allocates).

before/after pool alloc, here are the performances on a ppc64. So, it looks like
pool alloc also significantly improves the speed of PDB handling.

perl perf/vg_perf --vg=../pool_alloc --vg=../before_pool_trunk_untouched --reps=5 perf/heap_pdb4.vgperf 
-- heap_pdb4 --
heap_pdb4 pool_alloc:0.41s  no: 3.0s ( 7.3x, -----)  me:11.9s (29.0x, -----)
heap_pdb4 before_pool_trunk_untouched:0.41s  no: 3.1s ( 7.6x, -3.7%)  me:16.9s (41.1x,-41.7%)



git-svn-id: svn://svn.valgrind.org/valgrind/trunk@12342
2012-01-17 22:27:47 +00:00

53 lines
1.0 KiB
C

#include <stdio.h>
#include <stdlib.h>
#define NLIVE 1000000
#define NITERS (3*1000*1000)
char* arr[NLIVE];
int main ( int argc, char* argv[] )
{
int i, j, nbytes = 0;
int pdb = 0;
int jpdb;
if (argc > 1) {
pdb = atoi(argv[1]);
}
printf("initialising\n");
for (i = 0; i < NLIVE; i++)
arr[i] = NULL;
printf("running\n");
j = -1;
for (i = 0; i < NITERS; i++) {
j++;
if (j == NLIVE) j = 0;
if (arr[j])
free(arr[j]);
arr[j] = malloc(nbytes);
if (pdb > 0) {
// create some partially defined bytes in arr[j]
for (jpdb=0; jpdb<nbytes; jpdb = jpdb+pdb) {
arr[j][jpdb] &= (jpdb & 0xff);
}
}
// Cycle through the sizes 0,8,16,24,32. Zero will get rounded up to
// 8, so the 8B bucket will get twice as much traffic.
nbytes += 8;
if (nbytes > 32)
nbytes = 0;
}
for (i = 0; i < NLIVE; i++)
if (arr[i])
free(arr[i]);
printf("done\n");
return 0;
}