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aacpsy: fix whitespace and code style
The last merged patch contained garbage.
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@@ -913,6 +913,7 @@ static FFPsyWindowInfo psy_lame_window(FFPsyContext *ctx, const float *audio,
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p = FFMAX(p, fabsf(*pf));
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pch->prev_energy_subshort[i] = energy_subshort[i + PSY_LAME_NUM_SUBBLOCKS] = p;
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energy_short[1 + i / PSY_LAME_NUM_SUBBLOCKS] += p;
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/* NOTE: The indexes below are [i + 3 - 2] in the LAME source. Compare each sub-block to sub-block - 2 */
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if (p > energy_subshort[i + PSY_LAME_NUM_SUBBLOCKS - 2])
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p = p / energy_subshort[i + PSY_LAME_NUM_SUBBLOCKS - 2];
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@@ -920,6 +921,7 @@ static FFPsyWindowInfo psy_lame_window(FFPsyContext *ctx, const float *audio,
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p = energy_subshort[i + PSY_LAME_NUM_SUBBLOCKS - 2] / (p * 10.0f);
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else
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p = 0.0;
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attack_intensity[i + PSY_LAME_NUM_SUBBLOCKS] = p;
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}
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@@ -946,18 +948,18 @@ static FFPsyWindowInfo psy_lame_window(FFPsyContext *ctx, const float *audio,
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}
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att_sum += attacks[i];
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}
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if (pch->next_attack0_zero)
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if (pch->next_attack0_zero)
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attacks[0] = 0;
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if (attacks[AAC_NUM_BLOCKS_SHORT] == 0)
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pch->next_attack0_zero = 1;
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else
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pch->next_attack0_zero = 0;
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pch->next_attack0_zero = !attacks[AAC_NUM_BLOCKS_SHORT];
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if (attacks[0] <= pch->prev_attack)
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attacks[0] = 0;
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att_sum += attacks[0];
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/* If the previous attack happened in the last sub-block of the previous sequence, or if there's a new attack, use short window */
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/* If the previous attack happened in the last sub-block of the previous sequence,
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* or if there's a new attack, use short window */
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if (pch->prev_attack == PSY_LAME_NUM_SUBBLOCKS || att_sum) {
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uselongblock = 0;
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